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A History Of The World Of Warcraft

Hello.

In this following treatise I shall discuss the history of game widely known as the World Of Warcraft or, Wow.

Now, before we proceed further I do believe that a brief introduction's in order. Normally I would be what you'd call not a sharer but fundamentally who I am, is pertinent to (you understanding) this very essay as understanding me means understanding this essay, and vice versa.
Anyways. Let's get to it, shan't we.

I am, all things considered a one-expansion-player for I have, in the past decade or so devoted myself solely to mine favorite 3.3, to its very mastery. It would eventually be enough to induct me into the most exalted circles of Dragon Kills. However competent I might've been at it though, the most strong part of mine skills is in fact, the economic mastery. But more on that later.
Besides this I do possess extensive knowledge of both 2.x and 1.x; I have also played 4.x and 5.x of which the latter was mine last straw for the game had been overwhelmed by the Bad Ideas About The World (Of Warcraft) by then. But I digress. (For now, anyways. More on that later.) In any case, I did not neglect mine duties in scrying the lands and do have a fair grasp of any and all expansions to come even if I do not have firsthand experience on them.

In time, they would get desperate enough to (fail to) salvage the game's last bastion, its very core it had been designed for (mythic raids) for they missed all but the grand scheme of things, but that'd be jumping ahead several expansions' worth.

Anyways. We shall begin with the very inception of things. 1.x (Vanilla) was conceived of sometimes in the final days of the creation of Warcraft III and, at long last saw the light of the day in 2004. Now, this was another time and age of the internet and arguably, mankind itself. But again, I digress.
In any case, as we shall see (the initial version of) Wow had been made by well, quite competent people. Take a look at its combat system for instance (something game-defining that had not been touched upon ever since) (which some may consider anachronistic now) - it was well made. As you may not be aware, in 2004 your average player's internet connection was probably like, 56k. Not to mention the abysmal latency/jitter. However Wow's combat system had been designed with that in mind! Your abilities for the vast majority of parts had you specify their targets upon execution, reflecting a well-designed game made for how the world is (latency, jitter) not how it should be.
The graphics are well beautiful given how simplistic they are, and have never really been updated either (for a reason - not everyone can afford to spend $700 $2700 on an RTX 3080) which makes the game incredibly accessible. Okay, they had been - once, and the results were about as you would've expected from this, but again that's jumping ahead several expansions' worth.

But fundamentally Vanilla's Wow's original sin. You can already clearly make out its Bad-Ideas-About-The-World-Of-Warcraft-to-be that in due time, would be its very undoing. The raid-gear-itemlevel-treadmill. The subscription model. The faction system only a boomer socialised during the cold war could've designed. The trainwreck that's called PvP. (Admittedly, these're interlinked but we'll get to that in a moment.)

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